Money making guide/Tombs of Amascut (Expert) (2024)

This page assumes that the rate of receiving a unique drop per raid is roughly 1/22.5. It may be higher or lower depending on certain path invocations enabled and any deaths within the raid. The profit rate assumes 1.75 kills per hour in solos with 0 deaths. Your actual profits may be higher or lower depending on your actual kc/hour, your group size, the number of deaths per raid and luck. 1.75 kills per hour is considered to be on the average/good side and accounts for few mistakes and a small down time between runs. The supply cost given is the average supply cost for completing a raid solo with a Sanguinesti staff.

Most of the profit from Tombs of Amascut comes from the raid's unique drops. The chance of a unique being received varies based on a number of factors such as raid level, total damage done, number of deaths and number of players. This guide assumes the rate for a deathless solo lvl 300 raid is approximately 1/22.5. Upon receiving a unique drop, it is given to one of the players in the raid at random (with the MVP having a higher chance). The weighting for unique drops is:

This page assumes that you are using an Osmumten's fang for melee, a Twisted bow and Toxic blowpipe (dragon darts) for ranged, and a Sanguinesti staff for magic.


It's hard to recommend a certain list of invocations to use because they're based on preference. Here is an example of the invocations one can use to reach at least raid level 300:

InvocationDetailsRaid lvl modifierMoney making guide/Tombs of Amascut (Expert) (1)Softcore RunPlayers have three attempts to complete a raid. Helps cover wipes against any mistake without having to pay costly death fees, which can quickly stack up with high-level gear.

Only one invocation in the Attempts category can be active.

+15Money making guide/Tombs of Amascut (Expert) (2)Walk for ItPlayers have 40 minutes to complete the raid, including time spent between each Path.

If unsuccessful, the raid level will decrease by 20.

(The timer begins upon entering the first Path and ends when the Warden reaches 0 health in the final phase of the fight.)

Only one invocation in the Time Limit category can be active.

This allows you plenty of time to complete the raid (although not 2/hr) without risk of your raid level dropping at the end.

+10Money making guide/Tombs of Amascut (Expert) (3)Walk the PathCompleting a path during the raid will cause other paths to level up.

The first path level will modify enemy hitpoints and damage by +8%, with every additional level modifying these stats by +5%, up to six levels. Furthermore, every two path levels changes each path's boss mechanics, capping at four path levels:

  • Akkha: Every two levels adds one additional iteration to his Memory Blast attack.
  • Ba-Ba: Her Rockfall attack will fall much quicker, and energy blasts from open sarcophagi will have a wider range of attack.
  • Kephri: Her auto-attacks will be faster. In addition, groups of three scarab swarms can spawn on each side of the room during her shield healing phases.
  • Zebak: His auto-attacks will be faster, even more so during his enrage phase. In addition, every two levels will also tighten the Tidal Waves' gap by 1 tile.

If you dislike fighting a certain boss when its path level reaches level 2, you can fight that boss earlier on in the raid depending on the kill order set.

+50Money making guide/Tombs of Amascut (Expert) (4)Deadly PrayersPrayer is drained by 20% of damage taken.

A nice invocation to add 20 points to your raid. If not used before, bring extra prayer potions to calculate prayer needs.

+20Money making guide/Tombs of Amascut (Expert) (5)On a DietPlayers can no longer eat food within the raid, though potions that restore health (such as Saradomin brews) can still be used.

Players will also no longer be offered silk dressings and honey locusts should this invocation be active.Since you'll be usually using brews to heal in the raid, this is another nice 15 points to add to your raid.

+15Money making guide/Tombs of Amascut (Expert) (6)Lively LarvaeThe number of dark brown eggs launched during Kephri's Mass Incubation attack will increase from 2 to 4.

You can use the Agile scarabs to blood barrage if you take a lot of damage during the fight with Kephri.

+5Money making guide/Tombs of Amascut (Expert) (7)Blowing MudThe number of players targeted by Kephri's Dung Strike attack is increased to two.

This invocation has no effect in solo encounters. If you're in a team, make sure the 2 people at the top of the team order stand next to each other before the dung strike attack to prevent multiple walls being placed.

+10Money making guide/Tombs of Amascut (Expert) (8)Not Just a Head
  • Zebak will occasionally cast a form of Blood Blitz on all players. This attack will always hit regardless of defensive bonuses, unless Protect from Magic is active; if damage is inflicted, Zebak will slightly heal.
  • He will also summon Blood Clouds that rapidly sap the player's health if next to one.

Usually causes small damage if not praying magic. If in a team, be sure to stay spread out.

+15Money making guide/Tombs of Amascut (Expert) (9)Arterial SprayZebak's blood magic will have increased range and healing.

Not Just a Head must be active in order to activate this invocation.

+10Money making guide/Tombs of Amascut (Expert) (10)Blood ThinnersThree Blood Clouds are summoned instead of one.

Not Just a Head must be active in order to activate this invocation.

+5Money making guide/Tombs of Amascut (Expert) (11)Stay VigilantAkkha will randomly switch between attack styles and protection prayers, rather than at set intervals.

This invocation also applies to Akkha's Phantom during the third phase of the fight with Elidinis' Warden.This invocation is optional, as it requires frequent prayer and gear switching along with having to check which combat style Akkha would use.

+15Money making guide/Tombs of Amascut (Expert) (12)Feeling Special?
  • Akkha's Detonate attack will trigger in more directions. This is not applied in solo encounters.
  • The Memory Blast attack will only provide two ticks for players to move between safe quadrants.
  • The Trailing Orbs attack spawns an additional orb in front of the player.

If you find yourself struggling with the memory blast attack, turn it off. Alternatively, Double Trouble can be used, at the cost of much slower kill times.

+20Money making guide/Tombs of Amascut (Expert) (13)Mind the Gap!When Ba-Ba knocks back the player to the bottom of the room at 66% and 33% health, players will fall into the pit and die, unless they stand at the northern/southern sides of the room.

If you find yourself dying to this invocation, try watching Ba-Ba's health and thinking about where you need to stand ahead of time.

+10Money making guide/Tombs of Amascut (Expert) (14)Gotta Have FaithEnergy blasts from open sarcophagi in Ba-Ba's room will deal additional damage based on the player's remaining prayer points.

Assuming you aren't letting baboons open the sarcophagi or that many of them aren't open, this invocation is free.

+10Money making guide/Tombs of Amascut (Expert) (15)Jungle JapesBa-Ba's baboons will drop a banana peel on the floor on death. If stepped on, players take a small amount of damage and is stunned for 3 seconds.

Can be annoying if you hit a banana. Mark ones that spawn on the floor with object markers plugin on runelite. You can tile skip over them while running.

+5Money making guide/Tombs of Amascut (Expert) (16)Shaking Things UpThe shockwave from Ba-Ba's slam attack will damage a wider area.

The shockwave is a 7x7. If you move 4 tiles away, you'll dodge it.

+10Money making guide/Tombs of Amascut (Expert) (17)Ancient HasteDuring the first phase of the Wardens' fight, the Wardens will charge at a faster rate.

If you struggle to kill the obelisk fast enough, you can optionally turn this off to save supplies for the warden fight.

+10Money making guide/Tombs of Amascut (Expert) (18)AccelerationDuring the second phase of the Wardens' fight, the Warden attacks faster while the obelisk charges faster.

If you struggle to dodge the obelisk attacks, you can optionally turn this off so you get less obelisk special attacks during P2.

+10Money making guide/Tombs of Amascut (Expert) (19)PenetrationDuring the second phase of the Wardens' fight, the obelisk will deal more damage to successful attacks and also temporarily disable overhead prayers.

You can optionally turn this invocation off if you struggle to dodge the obelisk special attacks.

+10Money making guide/Tombs of Amascut (Expert) (20)OverclockedDuring the final phase of the Wardens' fight, the slam attack is performed 1 tick faster.+10Money making guide/Tombs of Amascut (Expert) (21)Overclocked 2During the final phase of the Wardens' fight, the slam attack is performed 2 ticks faster.

Overclocked must be active in order to activate this invocation.

+10Money making guide/Tombs of Amascut (Expert) (22)InsanityDuring the final phase of the Wardens' fight, the following are applied:
  • The slam attack is performed 3 ticks faster.
  • There is less time to reverse the Energy Siphons.
  • The slam attack resumes based on where the Warden left off prior to launching Energy Siphons rather than resetting positions.
  • Red lightning strikes faster
  • Each row of floor tiles are removed at a faster pace.
  • Akkha's Phantom or Ba-Ba's Phantom (for Elidinis and Tumeken's Warden respectively) attack faster when the enrage phase begins.

Overclocked 2 must be active in order to activate this invocation.
It's very difficult to attain 300 raid level without using Insanity unless you run other annoying invocations. If you really struggle with this invocation, you'll have to turn on other invocations for extra points.

+50You can choose to optionally switch out invocations that you do / don't like based on preference.Total Raid Level (with everything here enabled)

325

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