This page assumes that the rate of receiving a unique drop per raid is roughly 1/22.5. It may be higher or lower depending on certain path invocations enabled and any deaths within the raid. The profit rate assumes 1.75 kills per hour in solos with 0 deaths. Your actual profits may be higher or lower depending on your actual kc/hour, your group size, the number of deaths per raid and luck. 1.75 kills per hour is considered to be on the average/good side and accounts for few mistakes and a small down time between runs. The supply cost given is the average supply cost for completing a raid solo with a Sanguinesti staff.
Most of the profit from Tombs of Amascut comes from the raid's unique drops. The chance of a unique being received varies based on a number of factors such as raid level, total damage done, number of deaths and number of players. This guide assumes the rate for a deathless solo lvl 300 raid is approximately 1/22.5. Upon receiving a unique drop, it is given to one of the players in the raid at random (with the MVP having a higher chance). The weighting for unique drops is:
This page assumes that you are using an Osmumten's fang for melee, a Twisted bow and Toxic blowpipe (dragon darts) for ranged, and a Sanguinesti staff for magic.
It's hard to recommend a certain list of invocations to use because they're based on preference. Here is an example of the invocations one can use to reach at least raid level 300:
Only one invocation in the Attempts category can be active.
If unsuccessful, the raid level will decrease by 20.
(The timer begins upon entering the first Path and ends when the Warden reaches 0 health in the final phase of the fight.)
Only one invocation in the Time Limit category can be active.
This allows you plenty of time to complete the raid (although not 2/hr) without risk of your raid level dropping at the end.
The first path level will modify enemy hitpoints and damage by +8%, with every additional level modifying these stats by +5%, up to six levels. Furthermore, every two path levels changes each path's boss mechanics, capping at four path levels:
- Akkha: Every two levels adds one additional iteration to his Memory Blast attack.
- Ba-Ba: Her Rockfall attack will fall much quicker, and energy blasts from open sarcophagi will have a wider range of attack.
- Kephri: Her auto-attacks will be faster. In addition, groups of three scarab swarms can spawn on each side of the room during her shield healing phases.
- Zebak: His auto-attacks will be faster, even more so during his enrage phase. In addition, every two levels will also tighten the Tidal Waves' gap by 1 tile.
If you dislike fighting a certain boss when its path level reaches level 2, you can fight that boss earlier on in the raid depending on the kill order set.
A nice invocation to add 20 points to your raid. If not used before, bring extra prayer potions to calculate prayer needs.
Players will also no longer be offered silk dressings and honey locusts should this invocation be active.Since you'll be usually using brews to heal in the raid, this is another nice 15 points to add to your raid.
You can use the Agile scarabs to blood barrage if you take a lot of damage during the fight with Kephri.
This invocation has no effect in solo encounters. If you're in a team, make sure the 2 people at the top of the team order stand next to each other before the dung strike attack to prevent multiple walls being placed.
- Zebak will occasionally cast a form of Blood Blitz on all players. This attack will always hit regardless of defensive bonuses, unless Protect from Magic is active; if damage is inflicted, Zebak will slightly heal.
- He will also summon Blood Clouds that rapidly sap the player's health if next to one.
Usually causes small damage if not praying magic. If in a team, be sure to stay spread out.
Not Just a Head must be active in order to activate this invocation.
Not Just a Head must be active in order to activate this invocation.
This invocation also applies to Akkha's Phantom during the third phase of the fight with Elidinis' Warden.This invocation is optional, as it requires frequent prayer and gear switching along with having to check which combat style Akkha would use.
- Akkha's Detonate attack will trigger in more directions. This is not applied in solo encounters.
- The Memory Blast attack will only provide two ticks for players to move between safe quadrants.
- The Trailing Orbs attack spawns an additional orb in front of the player.
If you find yourself struggling with the memory blast attack, turn it off. Alternatively, Double Trouble can be used, at the cost of much slower kill times.
If you find yourself dying to this invocation, try watching Ba-Ba's health and thinking about where you need to stand ahead of time.
Assuming you aren't letting baboons open the sarcophagi or that many of them aren't open, this invocation is free.
Can be annoying if you hit a banana. Mark ones that spawn on the floor with object markers plugin on runelite. You can tile skip over them while running.
The shockwave is a 7x7. If you move 4 tiles away, you'll dodge it.
If you struggle to kill the obelisk fast enough, you can optionally turn this off to save supplies for the warden fight.
If you struggle to dodge the obelisk attacks, you can optionally turn this off so you get less obelisk special attacks during P2.
You can optionally turn this invocation off if you struggle to dodge the obelisk special attacks.
Overclocked must be active in order to activate this invocation.
- The slam attack is performed 3 ticks faster.
- There is less time to reverse the Energy Siphons.
- The slam attack resumes based on where the Warden left off prior to launching Energy Siphons rather than resetting positions.
- Red lightning strikes faster
- Each row of floor tiles are removed at a faster pace.
- Akkha's Phantom or Ba-Ba's Phantom (for Elidinis and Tumeken's Warden respectively) attack faster when the enrage phase begins.
Overclocked 2 must be active in order to activate this invocation.
It's very difficult to attain 300 raid level without using Insanity unless you run other annoying invocations. If you really struggle with this invocation, you'll have to turn on other invocations for extra points.
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